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Farmer
Heres another tips and tricks that I learned since you guys seem to have liked my last one.

When animating a fight scene, the angle of shots should be accounted for.
If done right it can really raise the quality of your fight scenes.

Up/down (vertical) angle shots show build up of tension. Tension rise with these shots. Like these shots are usually shown for shots for a beginning of something.
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Diagonal shots (perspective is slightly tilted) show high tension moments. When things are chaotic. These are shown usually in the middle of the fight when people are usually struggling.
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Horizontal shots are low tension shots. Nothing is really happening too much.
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Both the image above and this image:
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both show the girl pointing a gun at the guy, but visually you can sense it no? How much more tense the up angle shot is compared to the horizontal one?

For down angle shots, I'm not too sure about this, but these seem to be for just meat of the scene kind of shots.They're less personal kind of shots and more of shots shown to show characters duking it out and overall movement. You can tell this usually because down-angle shots usually are wide shots or extreme wide shots. They show the whole character most of the time.
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Yutaka Nakamura (known as the Grandmaster of sakuga fight scenes) does these things above all the time.


Heres rubberninja's TL;DR:
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Sword of the Stranger is also good examples of these above in use.
https://youtu.be/xT66YPk0Q5w


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Monk
Excellent tutorial! Very well written, thanks for making this.

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Dojo Duel Gold Rank
thanks for making this tutorial(2).
*take a note

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Global Mod
Ahh, good notes, good notes. Enjoyed the references to Bebop o3o!

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