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Ninja
i am currently making a game using mugen engine, i will be (eventualy) include all my OCs

Mechanics:
The power bar is divided in 3 parts:
Breaker: uses 2 bars (work as combo breakers) reset your oponent's bar to 0, can be used while hitstun, will knock the oponent away
Finisher: uses 3 bars will deal massive damage if you can hit it


button layout:
Light, medium, heavy
Special, breaker, finisher,

Special:
A move with special characteristics (standing, crouch and air)
Finisher:
The move that finishes the oponent (uses all 3/3 power bar)
Breaker:
A move that uses 2/3 power bar to reset oponent energy


what i need:
i am going to be using higher rez sprites unlike most mugen games out there
i can make pose and base s but i belive other people can make a much better job in the clean final frames
Cinematic animator (normal for the finishers)
Effect animator
Voice actor
Portrait artist
Music composer
mugen programmer/helper
beta artist (does 1 test sprite for a character to test color palletes)


rough example:
Image
i can do 1st and second phases, maybe some of 3rd

if you want to assist on making the frames, i will be thankfull, i will give you the base for a move and see what you can do.


example of what i got done by me for now:


you can join the game discord server for more info, updates and to provide help
https://discord.gg/dWKPfU6

this project is not payed, i see it as a hobby of mine (even tho i am taking it very seriously)


playable test build:
https://drive.google.com/open?id=1uB1lL ... kUEgqshFv8
this build includes Wu Fai (TEST), Wu Fai, Pem and Nibbs (unfinished) and both versions of KFM

to update the game, unless if the update includes new characters, only the chars folder needs to be updated


CONTROLS:
L-light attack
Ç-med attack
º-strong attack
, -special
.-breaker (requires 2 power bars)
--finisher (requires 3 power bars)


User avatar
Soldier
Since i dont know how MUGEN works, where would those who help out draw the frames/positions in? Flash? Mugen? Krita?

"Just don't be too rough daddy" - HunterZ
"Danku derpy, big fan on the show with the magic horses" - TheKitsuneGamer
"I don't want mine to be that thicc" - Adri
"The ass is the first one to get up" - also Adri

User avatar
Ninja
Derp123 wrote:
Since i dont know how MUGEN works, where would those who help out draw the frames/positions in? Flash? Mugen? Krita?


More info (easier way to contact me) on the discord server but anyway, i am using flash 8
Mugen is the game engine the frames are imported to


User avatar
Ninja
if you want to apply for a "job", i will send you a small task to test you and decide if you are in it or not, contact me from discord

Jobs:

Game animator (ingame)
Cinematic animator (normal animation for the finishers)
Effect animator
Voice actor
Portrait artist
Music composer
mugen programmer/helper
beta artist (does 1 test sprite for a character to test color palletes)
beta and final sprite shader (shades test sprites)


User avatar
Ninja
game update:

overall:
-damage values updated stronger moves deal now more damage

Nibbs:
-strong attack inner workings changed, hopefully fixing all problems like the hoovering and wierd bouncing (does not bounce characters with no falling animations)
-special now also works as a high damage and knockback attack if it does not counter anything, very easy to block or dodge
-hitstuns and hit sounds slightly changed for better feel of strength

Pem:
-strong attack and crouching strong attack now hitstun the oponent for 10 more frames (it now can even combo into light attack)

Wu Fai:
-crouch special now travels on the intended direction


User avatar
Ninja
big update:

overall:
-fixed air moves looping
-breakers can now be used while in hitstun
-breakers and finishers lacking functions were finaly fixed
-several animations were speed up, mostly Pem

Pem:
-air SP is now fully functional, lay up to 4 of these webs in high tension and if the oponent dares to touch them, they will get hit
-many animations' speeds were fixed, most werent ment to be that slow

if you like the zoner archetype.....you are in for a treat


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