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Enzo vs Sharr

  by MavMighty

Enzo vs Sharr

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MavMighty

Soldier

150

A familiar face comes ashore to Aether, Sharr. A rematch will begin.

(Eli is still working on his part. Please patient!! Give him some boost and tell him to keep up the good work on his end!!)
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Gildedguy

· 1554937633
Congrats on completing this! I like the expressive faces.
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HolyNinja16

· 1554817679
Nice! Very nice man!!
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Kursura

· 1554814330
Nice to see another animation from you Mav! I agree with RD; great work, you mostly just need improve pacing of some shots (like after the first shot. It feels like Sharr's standing around waiting until the camera goes back to him and he advances). I think it will come with more experience. I like how Enzo's alot more accurate here compared to your first duel.
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MavMighty

  Kursura · 1554818233
Pacing in animation is still a big hurddle from me but hopefully I get better with it? Basically, cut it much quicker than what is actually needed! Thanks!!!
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Kursura

  MavMighty · 1554824363
You will, don't worry. Their was alot of nice ones here (like Sharr's arrival).
And don't feel like everything needs to be quicker. Hard to explain but generally its getting to know the timing you need for a given moment, which could be long or short.
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Ralvin-desu

· 1554795695
This is actually pretty decent.
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rd

· 1554782330
Each of your duels is always such an impressive feat to see completed man! I think my main critique for this would be the pacing for some of your shots. Although I appreciate that for some points in your animation a slow pace is deliberate and the beats of the fight are well communicated, I feel there are some situations where you hold too long on certain shots or frames and it ends up looking awkward. Great work overall though!
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MavMighty

  rd · 1554782667
Thanks RD!! So hold the shots in particular places to make the overall animation pace better? Noted!! Anything else? I feel like being able to express the character motions (punches and reactions) could also be pushed a bit too, right?
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rd

  MavMighty · 1554848076
ya definitely, when it comes to timing try and test how little time you need for a movement to read correctly! Sometimes having shorter/quicker movements/timing can be beneficial. Although you might not have the same clarity of movement, I feel like you improve on the overall flow/pacing of movement/shots and the viewer can still read what's going on without having understood exactly what the movement was.
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Date Submitted: April 8th, 2019, 10:30 pm
File Size: 44.12 MB

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